- #MEDIVAL 2 TOTAL WAR MODS HOW TO#
- #MEDIVAL 2 TOTAL WAR MODS MOD#
- #MEDIVAL 2 TOTAL WAR MODS MODS#
- #MEDIVAL 2 TOTAL WAR MODS DOWNLOAD#
copy "mymod.cfg" Medieval 2: Total War Heaven: How to Install Medieval II: Total War.
#MEDIVAL 2 TOTAL WAR MODS MOD#
Stainless Steel is a mod for Medieval II: Total War - Kingdoms, created.
Open folder “Medieval II Total War” Select the file “medieval2.exe” and create a copy in the same folder. Install your mod in C:\Program Files (x86)\Steam\SteamApps\common\Medieval II Total War\mods\ and give it an explicit name. Procedure/Scenario #2: your mod uses the original “Kingdoms.exe” file.
#MEDIVAL 2 TOTAL WAR MODS DOWNLOAD#
if i remember correctly, moddb is a good place to go, install the files, open the download and copy paste or extract to the game folder, then you .
#MEDIVAL 2 TOTAL WAR MODS MODS#
Installing Medieval 2 mods isn't always easy, but there's a nice guide here on Reddit. Total War: Napoleon, Empire, and Medieval II now include DLC for free. Sumary - ancient mods written for the medieval2 disc executable will run on Steam but may need to be moved to the mods folder if not installed . NOT to Medieval 2, take that install folder, put it into the mods folder in the . I always wanted to play both Third age, and Hyrule Total War Mod. I wonder has anyone experience installing mods . Hi guys, As some of you know Medieval II Total War is available to run o Macs since a while. Steam\SteamApps\Common\Medieval II Total War\mods\Third_Age_3. When you download the files and run them in order, they install in a. Some factions have script for settlements that don't belong to them at start of campaign.- 8 min - Uploaded by TSJHow to Install Third Age Total War 3.2 for Medieval 2 Total War. Once it triggers for a settlement there's 10 turn timer before it can trigger again. Once I generated a list of which faction would spawn what kind of units where, it was actually decent. I'm not convinced this is a great idea - I hated it when I didn't know where garrisons are going to happen and how big. That allows player to really easily destroy all factions.Īs AI isn't really fixable, to counter that, a lot of mods add garrison script which spawn a lot of troops when garrison is besieged. Unlike later Total War games, Medieval 2 settlements have no automatic garrison, and AI often leaves them with minimal defences. On any difficulty levels, if it goes into severe enough debt, it gets a lot of money to get it out of debt. I never liked that part of the game, and I wished they toned it down.ĪI gets a lot of free money on hard and very hard. Pope is as bitchy as ever, and due to a lot fewer rebels, he's going to be excommunicating people left and right a lot more than in vanilla. On the other hand, a lot of castle units get free upkeep as long as they're castle garrison. Units provided by buildings are a lot different - high tier building no longer allow recruitment of low tier units, possibly to help AI or to clean up the UI.Ĭastles are massively nerfed because base castle buildings no longer provide any recruitment options, and you actually need to build stables and barracks (which also build really slowly). There are a lot fewer rebel settlements, and they tend to have a lot bigger garrison, so you can't just grab enormous areas of land without any opposition during your first few turns. Medieval 2 is very easy for experienced player, so the mod does a few things to make it more difficult. Hanseatic League and potential Lithuania conversion events from Teutonic campaign are in the game. The mod brings in extra units from Kingdoms campaign, like Mangonel, which is the only pre-gunpowder artillery unit worth using in battles.įorts are now permanent stone buildings, and cost a lot more money.